![]() All processing is done CPU side, and as far as the GPU is concerned it is simply rendering 2006 era graphics (yes, the PS3 is 11 years old now). However, since most of the workload for RPCS3 is on the CPU and GPU usage is low, there is a lot of untapped performance just waiting to be used. Rendering a game in high resolutions such as 4k, while beautiful, is quite taxing on your hardware and there is often a massive hit in performance. Currently there are only 10 games supported. Vulkan API seems to be doing some very special things as well. I have started the video below at the Demon's Soul section which is most impressive. ![]() As you might guess, this can make some huge visual differences in game. If you are one of those guys that likes to run a Playstation 3 emulator on your box, so that you can enjoy all those old games, RPCS3 now support rendering up to 10K.
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